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The Markets
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Tech

ESE Entertainment says Frenzy media division has expanded its esports broadcasting capabilities with launch of new European broadcast studio

"The new studio is another step in Frenzy's expansion, supporting the rollout of a major project for Riot Games in 20 European countries,” said ESE CEO Konrad Wasiela

ESE Entertainment Inc. (TSX-V:ESE) has said its media division, Frenzy sp. z.o.o. is launching a new broadcast studio in Warsaw, Poland, designed to host and broadcast esports and gaming media and commentary.

The new studio will allow ESE to further develop its esports and gaming broadcasting business in the most popular titles such as League of Legends, CS:GO, Rainbow Six, while also allowing for the development and production of new media formats.

"The new studio is another step in Frenzy's expansion, supporting the rollout of a major project for Riot Games in 20 European countries,” said Konrad Wasiela, CEO at ESE. “This new space not only enriches Frenzy's production capabilities, but also supports simultaneous broadcasts. We expect the new studio space will allow us to pursue new business with gaming publishers."

The first project produced from the new studio will be VRL East: Surge, a competition in the game VALORANT carried out in 20 countries, ESE said.

READ: ESE Entertainment closes GameAddik acquisition to boost its North American roll-out

The new European studio measures over 900 square feet and can accommodate up to 15 qualified operators including cameramen, editors, sound engineers and hosts.

"Launching an additional studio was a part of our strategic growth plan, in order to ensure the ability to scale in new gaming titles and providing a tier-one solution,” commented Frenzy’s managing director Marcin Kilar. “The new studio allows us to take on more business opportunities and broadcast multiple events simultaneously, enhancing our capabilities."

ESE Entertainment is a Europe-based entertainment and technology company focused on gaming and esports. The company provides a range of services to leading video game developers, publishers, and brands by providing technology, infrastructure, and fan engagement services internationally.

ESE also operates its own eCommerce channels, esports teams, and gaming leagues. In addition to the company’s organic growth opportunities, it is considering selective acquisitions that align with its objective of becoming a dominant global player in esports technology and infrastructure.

Contact the author at jon.hopkins@proactiveinvestors.com

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