Total sales for the year came in at £22.5mln versus £19.6mln last time, mostly from business to consumer (B2C) net gaming revenues, which were up 11% as cash wagering rose 7% but first-time cash players dropped 16%.
The business-to-business (B2B) arm grew revenue fourfold to £0.98mln, with a tripling in the fourth quarter, and chief executive Lucy Buckley said “exciting progress” was being made, talking to an increasing number of larger market participants around the world.
“We expect a number of these to go live during the remainder of 2019, which has the scope to have a transformational impact on our business,” she said.
She conceded that the fourth quarter had seen a continuation of the B2C trading conditions experienced in the third, with B2C net revenue down 33%.
But Buckley said: “we have taken decisive action to structure the company in response to the changing gaming environment and to provide the strategic platform for expansion and growth in international markets”.
“Furthermore, a number of steps to enhance our product offering, including the launch of bingo and improved player journeys, have been completed in Q4 and we look forward to the new financial year with optimism.”