Gaming Realms PLC (LSE:GMR, OTCQX:PSDMF, FRA:RNE1), the London-listed developer and licensor of mobile gaming content, expects to report a 10% increase in annual revenue to £31.4 million and a 15% rise in adjusted earnings before interest, tax, depreciation and amortisation to £15 million for the year to 31 December.
Growth was led by content and brand licensing, particularly in the United States, where revenue from six regulated online gaming markets rose 19%, or 23% on a constant currency basis. The US now accounts for 61% of group revenue, up from 56% in 2024.
International expansion included the launch of Gaming Realms’ Slingo portfolio with 40 new partners and market entries in South Africa and Switzerland. The company’s content is now live in 30 regulated jurisdictions, with Alberta and Maine identified as next-in-line markets.
UK revenues fell 10% following the introduction of staking limits in April, though the company said sales recovered by year-end, supported by the roll-out of a new in-game tool adapted for the revised regulatory environment. The UK contributed 23% of total revenue in 2025.
Exchange rate movements negatively impacted revenue by £600,000 and adjusted EBITDA by £400,000.
Chief executive Mark Segal said: “We are pleased to report another record year for Gaming Realms, reflecting the continued appeal of the Slingo portfolio and our highly scalable licensing model.”
He added that the company was encouraged by momentum in the US and continued to see “significant additional growth opportunities” across North America and newly regulated territories.
Gaming Realms said trading in early 2026 had been encouraging and confirmed plans to release full-year results during the week of 30 March.